One of my first time really going into foliage brushes for a painting.
Welcome!
Welcome!
My name is Ken. I live in the states and currently available for full time in-house positions for visual development in games, film, and animation. I'm also open to freelance work. Feel free to contact me at:
e-mail: ken_is_the_man@hotmail.com
Web: http://cargocollective.com/kentanart
Thanks for stopping by!
Cheers.
Friday, November 1, 2013
Wednesday, October 30, 2013
Spitpaint
Here are some 30 min paintings for the daily Spitpaint group on facebook. Great way to flush out ideas and see if there are any worth going into a finish painting. Topics here are Undead giant, twin blades, and Carnival for the dead. You can see these images on my facebook page too.
https://www.facebook.com/artofkentan
https://www.facebook.com/artofkentan
Wednesday, August 7, 2013
Value comp environment sketch
Trying out a new technique of producing value comps. Selecting shapes with the Lasso tool and shifting values to create depth, light and shadow. Really forces you to be confident in light and shadow placement, as well as thinking clearly the direction of planes on objects.
Monday, July 29, 2013
Tuesday, July 16, 2013
Shade designs
The Shade designs for the the game "The legend of Hart's Hollow". The Legend of Hart's Hollow won the recent Global Game Jam.
http://vimeo.com/65119861
http://globalgamejam.org/2013/legend-harts-hollow
Monday, June 3, 2013
Level design
Isometric view of a stage for mobile game concept. Drawn entirely in Photoshop with a 4 pixel brush. Took about 3 days from sketch to finish.
Character designs for a Mobile game.
Friday, May 3, 2013
Tuesday, April 30, 2013
Color Comps
Quick paint over of the value comp to try out different color schemes an moods. Finally decided on the sunset one in the middle. Does have a good sense of drama.
Value Comp
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